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Hollenboer
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Posted - 2014.04.30 10:15:00 -
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Tau Cabalander wrote:Volar Kang wrote:On the bright side, start researching a bunch of BPO's to ME10 now and you will get maxed researched BPO's when the change hits! This is the one thing I really hate about it. I have ME 200 battleship BPOs, and perfect capital BPOs, like dreadnoughts at ME 6. While I do understand why you hate this to a certain extend, you have to realize that anyone thinking of doing a lot of ME10 research now will be limited by both available research slots on his characters and available research slots in stations/POS.
You will still have the advantage with capital BPOs because it will be practically impossible to get these to perfect levels before the summer expansion if you start now. After the expansion it will be easier to get these BPOs to a workable level for newbs, but your BPOs will still give you the maximum profit margin and it will probably take even more effort than it was for you to get the same level capital BPOs as you currently have.
The only issue is with over-researched BPOs where the "perfect ME" is essentially infinite (an impractical high number). I personally don't think anyone should receive any reimbursement for such stupidity (even if it was the BPC market that was stupid about it). |

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Hollenboer
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Posted - 2014.04.30 15:05:00 -
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Velicitia wrote:Tau Cabalander wrote:I have ME 200 battleship BPOs, and perfect capital BPOs, like dreadnoughts at ME 6. Agreed ... hopefully the'll take that into account and make things continue to be somewhat "difficult" to train ME/PE. Er, training a battleship BPO to "perfect" using the new rules (assuming they don't change) will still take something like 6 months (and capital BPOs obviously will take even longer). I think that is more than difficult enough.
That somebody spend 468 days (~1.5 years) researching their battleship BPO to insane levels is not something CCP should reward in any way in my opinion, other than of course guaranteeing that they'll get a "perfect" BPO post-patch - just like the guy that spend a year less researching on the same BPO.
Edit: An idea for maybe rewarding those people who did put a lot of time in researching a ship BPO is maybe granting them access to a special skin for that ship [unlimited builds, simply select default or special skin during manufacturing]. That would be something I could live with :) |

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Hollenboer
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Posted - 2014.04.30 16:13:00 -
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Velicitia wrote:I was specifically talking about the capships in that they're "done" for all intents and purposes at 6. It's probably best that CCP rescales the ME for any BPO that is currently perfect at an ME level of less than 10 to be perfect at ME10 post-patch (so in your example ME6 now will be ME10 post-patch).
Having a limited scale (either 0-10 or 0-100) will be confusing if there are still BPOs that don't need research all the way to max (after the patch). And that's exactly the confusion they are trying to avoid with this new system I think. |

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Hollenboer
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Posted - 2014.04.30 19:37:00 -
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[duplicate] |

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Hollenboer
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Posted - 2014.04.30 19:42:00 -
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Tau Cabalander wrote: M.E. 200 takes about 20 months, so if M.E. 10% takes 6 months, BPO values just dropped a lot (-14 months).
You are under the assumption you need to research battleship BPOs to ME 200.
If you had researched a battleship BPO for 6 months (same as perfect level after patch) it would have been ME 75.
The waste difference between ME 200 and ME 75 on a Dominix BPO is 60k ISK. That is less than 0.05% of the sell price.
Now in the current system it is not very clear when to stop researching on BPOs where a perfect level is unobtainable (to high), but it's pretty obvious you overresearched those BPOs and I don't think you should be rewarded for that (other than maybe some kind of token or whatever). Post-patch people with battleship BPOs at a certain level (with current plans ME 10) should have the same quality BPO as the ME 200 BPO you have. |

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Hollenboer
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Posted - 2014.05.01 11:56:00 -
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Ream Lolstar wrote:Im sorry Grayscale, but I aggree with the person that created this topic, if you keep simplifying stuff, everybody will do industry and it wont be profitable anymore, I'm an industrial engineer irl and Im a null sec vet (BOB, Raiden, PL, then CFC yay!) in eve who do industry to afford my pvp and it was only profitable for the entry barrier it supossed, ppl now do anoms, they do incursions and they get more isk for a dumb and repetitive chore, plz dont oversimplify things or the industry will die, or if you do, at least nerf the isk generation in this game aka incursions. That's elitist talk in my opinion. Locking people out due to complexity would be bad game design. Having said that, I don't think the old (current) system is all that complicated, although some improvements could definitely be made, especially in terms of UI.
You are also kind of contradicting yourself: if everyone started doing industry and it would become unprofitable... then why would everybody keep doing industry? I'm sure it is still going to be something where people with the best (in-game) skills and Eve economics knowledge will make the most profit.
My concern with the current changes is that I feel the changes in cost-price calculations add so many variables that it won't be easy to figure out if an item is profitable to make ore not (at least not from the game interface). I also fear the "Teams" feature adds complexity that could make these calculations even harder, to the point where most industrialist simply won't bother with them at all.
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